Sunday 14 August 2011

Squash and stretch

The most important principle is "squash and stretch",[2] the purpose of which is to give a sense of weight and flexibility to drawn objects. It can be applied to simple objects, like a bouncing ball, or more complex constructions, like the musculature of a human face.[3][4] Taken to an extreme point, a figure stretched or squashed to an exaggerated degree can have a comical effect.[5] In realistic animation, however, the most important aspect of this principle is the fact that an object's volume does not change when squashed or stretched. If the length of a ball is stretched vertically, its width (in three dimensions, also its depth) needs to contract correspondingly horizontally

No comments:

Post a Comment